Can ABP stop animation of a particular *.swf?
I am playing Frontierville on Facebook, and I have a Homestead full of chickens (animated by a few frames looped) and it is completely lagging me out, along with many others that are farming EXP by this method.
I currently have a custom filter of
frontierville.zynga.com/*/assets/animals/chicken.swf
to block the chickens when needing to do other tasks on my frontier.
Now I'm at the stage of deleting each chicken one by one which is a real pain in the *ss!
This is because of the 3000+ (animated) chickens I have, causing an already tedious process more greif.
So my question is is there a way that ABP can stop the animation to by chicken.swf?
Ideally I want to see them to delete them without the animation causing lag.
I hope this makes sence,
Cheers
Can ABP stop animation of a particular *.swf?
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- Posts: 1
- Joined: Thu Oct 28, 2010 5:14 pm
Re: Can ABP stop animation of a particular *.swf?
I don't claim to be an expert in this but this set of filters and excludes will let you control almost any combination of Frontierville objects:
Filters block categories of content:
frontierville.zynga.com/*/assets/trees/
frontierville.zynga.com/*/assets/animals/
frontierville.zynga.com/*/assets/boosts/
frontierville.zynga.com/*/assets/buildings/
frontierville.zynga.com/*/assets/collections/
frontierville.zynga.com/*/assets/crops/
frontierville.zynga.com/*/assets/decorations/
frontierville.zynga.com/*/assets/environment/
frontierville.zynga.com/*/*/chicken_coop_rooster.swf
frontierville.zynga.com/*/*/foundry_animation.swf
frontierville.zynga.com/*/*/sawmill_animation.swf
frontierville.zynga.com/*/*/jackalope_lodge.swf
Exceptions allow certain objects through from blocked categories:
@@frontierville.zynga.com/*/*/chicken*
@@frontierville.zynga.com/*/*/chicken_coop/chicken_coop*
@@frontierville.zynga.com/*/*/goose*
@@frontierville.zynga.com/*/*/horse*
@@frontierville.zynga.com/*/*/mule*
@@frontierville.zynga.com/*/*/ox*
@@frontierville.zynga.com/*/*/pig*
@@frontierville.zynga.com/*/*/goat*
This only scratches the surface of object control for FrV and I'm sure someone can develop a much better set of filters than I. See http://assets.frontierville.zynga.com/ for a starting point for future development.
Filters block categories of content:
frontierville.zynga.com/*/assets/trees/
frontierville.zynga.com/*/assets/animals/
frontierville.zynga.com/*/assets/boosts/
frontierville.zynga.com/*/assets/buildings/
frontierville.zynga.com/*/assets/collections/
frontierville.zynga.com/*/assets/crops/
frontierville.zynga.com/*/assets/decorations/
frontierville.zynga.com/*/assets/environment/
frontierville.zynga.com/*/*/chicken_coop_rooster.swf
frontierville.zynga.com/*/*/foundry_animation.swf
frontierville.zynga.com/*/*/sawmill_animation.swf
frontierville.zynga.com/*/*/jackalope_lodge.swf
Exceptions allow certain objects through from blocked categories:
@@frontierville.zynga.com/*/*/chicken*
@@frontierville.zynga.com/*/*/chicken_coop/chicken_coop*
@@frontierville.zynga.com/*/*/goose*
@@frontierville.zynga.com/*/*/horse*
@@frontierville.zynga.com/*/*/mule*
@@frontierville.zynga.com/*/*/ox*
@@frontierville.zynga.com/*/*/pig*
@@frontierville.zynga.com/*/*/goat*
This only scratches the surface of object control for FrV and I'm sure someone can develop a much better set of filters than I. See http://assets.frontierville.zynga.com/ for a starting point for future development.